![3d coat texturing 3d coat texturing](https://us.v-cdn.net/5021068/uploads/editor/c5/08xtfykk2c1j.png)
And the whole thing did speed up the process when going for photorealistic textures.īetween that 2D mapping issue, various instability problems and the whole PS Plugin thingy, I stopped using DDO some time ago.ģD Coat on the other hand I can recommend. When I turned down the intensity of the material the seams became harder to see on other models. Some things that hid the seams in creases of the model looked good when textured with DDO. If you don't know what I mean, put a seam on a very visible part of the model, and use a material with a very visible tilable diffuse or other channel.īam, you just got a prominent seam on your model because the tilable texture is enhancing this seam, as the texture is mapped in 2D over the texture, ignoring the UVs. For one, DDO doesn't do a "3D Mapping", instead everything will be mapped in texture space. Substance DESIGNER on the other hand had many useful features I might still use today.ĭDO is a good tool, if you create 3D Models that support the way it is meant to be used. Substance painter felt weird to me, hard to control and offering little useful features, though that was still in Beta at the time. Used all of them, still using 3D Coat, like a lot, extensivley used DDO, and used substance painter a short time. And then the final great touch is the particle brush, which creates a 3d particle system and paints using that. And the material system gives all the variety you could ever need, and when something is missing, you can easily create and import it. The brush engine is not bad, having much of the variety of photoshop there. The designer that uses nodes to create things is not bad either, though it is far from traditionally painting textures, although some techniques you know you can apply through the nodes. I like that it integrates with the whole substance thing, as it is easy to package whole materials in substances.
![3d coat texturing 3d coat texturing](https://i.ytimg.com/vi/g6FBUyLF45A/maxresdefault.jpg)
3D COAT TEXTURING SOFTWARE
I'm currently subscribing to the "Live" thingy and will own the software suite soon. Substance painter on the other hand feels great to me. I know it is integrated with photoshop instead of standalone(unless something has changed), but I also know that when I tried it, it felt wonky to me, somehow not natural, and there were wait times galore while things processed. I can't comment on 3d coat, and I barely have touched the quixel suite.